| Derived Attribute |
Formula |
| HP |
(B × 2) + P |
| BD |
B |
| DMG |
BD + WD – DR |
| Defense |
R + P + AC |
Burst Fire uses 3 rounds and gives +2 to DMG or Accuracy depending on range.
Full Auto uses 10 and gives +4 to DMG or Accuracy depending on range.
Combat Armor
| Armor Type |
AC |
DR |
Notes |
| Cloth Armor |
0 |
1 |
Bullet proof t-shirt |
| Heavy Cloth Armor |
1 |
1 |
Light bullet proof armor |
| Light Armor |
2 |
1 |
Typically of leather or advanced materials. |
| Medium Armor |
3 |
2 |
+1 to TN due to encomberence |
| Heavy Armor |
4 |
3 |
+2 to TN due to encomberence |
| Power Armor |
4 |
4 |
+1 to Build |
| Light Shields |
1 |
1 |
|
| Medium Shields |
2 |
2 |
|
| Heavy Shields |
3 |
3 |
|
Armor is encumbering. Shields require power.
Modern Weapons
| Weapon |
DMG |
RNG |
Ammo |
Notes |
| “Derringer” |
3 |
6 |
2 |
|
| Compact |
3 |
25 |
10 |
.380 ACP, .40 S&W. etc. |
| Sm. Handgun |
2 |
30 |
14 |
.22 Short – .38 Special |
| Md. Handgun |
4 |
40 |
12 / 6 |
.45 ACP / .357 Magnum |
| Lg. Handgun |
5 |
80 |
8 / 6 |
.44 Magnum, etc. Auto / Revolver. Min. Build 3 |
| XL Handgun |
6 |
100 |
5 / 7 |
Casull .454 / .50 AE. Min. Build 4 |
| Carbine |
4 |
100 |
10 |
Smaller, more portable rifle. |
| Rifle |
5 |
200 |
8 |
|
| Hunting Rifle |
6 |
300 |
6 |
|
| Assault Rifle |
6 |
25 |
20 |
Burst & Full Auto modes. |
| Sniper Rifle |
10 |
500 |
5 |
+5 to hit after 1 turn of aiming. |
| SMG |
3 |
15 |
30 |
Burst & Full Auto modes. |
| Machinegun |
7 |
50 |
50 |
Burst & Full Auto modes. Min. Build 3 |
| 12g Shotgun – 00 |
7 |
10 |
6 |
+3 to DMG or Accuracy. Light Aromor + negates damage. |
| 12g Shotgun – Slug |
10 |
20 |
6 |
|
| 12g Shotgun – Sabot |
10 |
30 |
6 |
|
| Laser Pistol |
5 |
50 |
10 |
|
| Laser Rifle |
7 |
80 |
10 |
|
| Laser Cannon |
10 |
500 |
40 |
Ship mounted weapon |
| Plasma Pistol |
6 |
40 |
10 |
|
| Plasma Rifle |
8 |
60 |
10 |
|
| Plasma Cannon |
10 |
400 |
40 |
Ship mounted weapon |
| Gauss Pistol |
5 |
50 |
20 |
|
| Railgun |
8 |
500 |
30 |
Rifle |
| Banshee |
6 |
60 |
50 |
Burst & Full Auto modes. SMG Railgun |
| Spector |
5 / 10 |
300 / 10 |
200 / 3 |
Burst & Full Auto modes. Assault Rifle Railgun/Grenade Launcher. |
| Zeus |
10 |
1000 |
10 |
+5 to hit after 1 turn of aiming. Sniper Railgun. |
Ancient Weapons
| Melee Weapon |
DMG |
RNG |
Notes |
| Knife |
B +2 |
4 |
|
| Hunting Knife |
B +3 |
3 |
|
| Shortsword |
B +4 |
2 |
|
| Longsword |
B +5 |
1 |
RNG = Reach |
| Bastard |
B +5/+6 |
1 |
RNG = Reach. 1 handed / 2 handed. |
| Claymore |
B +6 |
2 |
RNG = Reach. 2 handed only. |
| Viahander |
B +7 |
3 |
RNG = Reach. 2 handed only. Swinging uses 2 actions. |
| Spear |
B +5 |
4 / 6 |
Reach / RNG. 2 handed only. |
| Halberd |
B +4/+8 |
5 |
Thrusting/Swinging. 2 handed only. Swinging uses 2 actions. |
| Pike |
B +6 |
6 |
RNG = Reach. 2 handed only. |
| Missile Weapons |
DMG |
RNG |
Notes |
| Throwing Knife |
R +1 |
8 |
|
| Darts |
R +2 |
12 |
|
| Javalin |
B +4 |
10 |
|
| Sling |
R |
400 |
2 actions to use. |
| Hand Crossbow |
2 |
40 |
Can be held indefinately. |
| Light Crossbow |
3 |
60 |
Can be held indefinately. |
| Heavy Crossbow |
5 |
80 |
Can be held indefinately. Build 3 minimum. |
| Arbalest “Crank” Crossbow |
8 |
100 |
Can be held indefinately. Build 4 minimum. 2 actions to crank. |
| Composite Bow |
B +3 |
145 |
Ideal for shooting from horse back. |
| Compound Bow |
B +3 |
50 / 500 |
Effective / Max Range. Can be held indefinately. |
| Hunting Bow |
B +3 |
50 |
|
| Short Bow |
B |
30 |
|
| Longbow |
B +2 |
100 |
|
Reference List